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- # modified by wave to reflect new shader names
- #
- # cyclone.rib
- #
- # Test file for the cyclone.sl shader. See pp. 275-277.
- #
- # Reference:
- # _Texturing and Modeling: A Procedural Approach_, by David S. Ebert, ed.,
- # F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley.
- # Academic Press, 1994. ISBN 0-12-228760-6.
- #
- #
-
- version 3.03
- ShadingRate 1
- PixelSamples 1 1
- Format 256 256 -1
-
- Display "cyclone.tif" "file" "rgb"
-
- Projection "perspective" "fov" 20
- Rotate -90 1 0 0
- Translate 0 -4 -.25
-
- WorldBegin
-
- LightSource "ambientlight" 1 "intensity" 0.025
- LightSource "distantlight" 2 "from" [1.5 2 .1] "to" [0 0 0]
-
- AttributeBegin
- Surface "matte"
- Color [.05 .05 .4]
- Sphere 1 -1 1 360
- AttributeEnd
-
- AttributeBegin
- Rotate 115 1 0 0
- Surface "KMCyclone"
- Sphere 1.01 -1.01 1.01 360
- AttributeEnd
-
- WorldEnd
-